Archetypes

We’ve given you a list of common archetypes to help you get into the right frame of mind. Once you’ve decided on the type of character you want to play, move straight on to Making Characters.

Assassin: Political intrigue is rife among the desert kingdoms. Daggers-for-hire can always find work, if they are prepared to put aside their morals.

Beggar: Some beggars are truly poor, but others are members of a secret organization dedicated to protecting the downtrodden masses.

Citizen: Pyramids grow from small foundations, as the saying goes, and sometimes heroes grow from average men and women. Whether an escaped slave seeking revenge on cruel masters or a farmer’s son looking for adventure, the citizen has become embroiled in adventure.

Dervish: Also known as whirling dervishes, these mages are a blur of motion, capable of working magic by literally winding the threads of magic around themselves. Many are also expert swordsmen.

Entertainer: Jugglers, acrobats, and fire-eaters can make an honest living in the markets and bazaars. Some turn their acrobatic skills to more adventurous endeavors, hoping to achieve fortune and fame their market tricks cannot hope to deliver.

Explorer: Countless ruins from bygone ages litter the desert. Explorers are usually more interested in knowledge than wealth.

Fighter: Fighters cover everything from hardened mercenaries to devout bodyguards to green villagers looking to defend their homes.

Headsman: Headsmen are professional executioners, trained at delivering well aimed blows to any part of the body.

Houri: A pretty girl can soften the hardest heart, so the nomads say. Houris are attractive women who use their wiles as spies, seductresses, and corruptors. A few are even assassins.

Jinn Mage: The lesser jinn (plural of jinni) are representatives of the four elements. Through bargaining or intimidation, a jinn mage can use the power of the elements. Mages can master more than one type of jinni, but the jinn are selfish and dislike sharing power.

Khem-Hekau Mage: Also known as necromancers, these mages traffic with the souls of the dead, forcing them into service through words of power.

Noble: Many nobles live lives of opulent luxury, surrounded by servants, a harem, and political intrigue. Others are lesser sons, who seek adventure and glory among the burning sands.

Nomad: Traveling between the great cites and oases, nomads eke a living as traders, slavers, and mercenaries. They are governed by a strict code of hospitality.

Paladin: Whereas clerics guard the souls of the faithful, paladins guard their flesh. Some paladins are permanent residents at temples. Others travel the lands performing deeds in the name of their deity.

Pegasus Guard: Devout soldiers in the service of the Sultan, the Pegasus Guards cross the desert on pegasi, carrying out the Sultan’s orders. They are part diplomat, part warrior, and part messenger, as required by their master.

Priest: The ancient cultures worshiped many gods. Today, only a few deities are worshipped, though the powers they grant their servants are no less formidable.

Sage: Those who study knowledge are called sages. There have been civilizations in the desert for thousands of years, and there is much knowledge that has been lost.

Sailor: Despite the vast tracts of desert, there is water. Watercraft regularly sail the many rivers and carry cargo between coastal cities.

Sand Mage: These mages work their magic by manipulating the energy within the desert. Some are defenders of the burning wastes, others seek to increase the rate at which the desert is expanding, regardless of what stands in their way.

Scout: With great knowledge of the dangers of the deserts, scouts hire their services to adventuring parties and caravans.

Scribe: Writing documents may not be a glamorous job, but it’s vital to the various bureaucracies. Scribes are often masters of several languages. Many have turned their talents to less honest endeavors, such as providing translations of ancient texts for tomb robbers.

Slave: Aside from the cakali, all of the cultures of the great desert practice slavery to some degree. Slaves may serve as warriors, laborers, or even as bedmates.

Street Urchin: Living in the alleys of the great cities are many street urchins, orphans who make a living acting as city guides, cutting purses, or selling information they have overheard.

Thief: There is an old saying that goes, “If the emirs do not want thieves in their cities, they should share their wealth.” The markets and bazaars are home to many pickpockets, but the true thieves go after rich merchants and powerful nobles.

Tomb Raider: The deserts are full of half-buried tombs and cities, their inhabitants long dead, their bones turned to dust. Many ruins contain great treasures, protected by deadly traps and fearsome guardians.

Ushabti Mage: These unusual mages have few powers, and all involve the ability to animate objects. While most never rise above animating small statues, powerful mages can awaken colossal statues.

Wizir: Wizirs are counselors to Hadaree nobles. Some are skilled magicians, others merely skilled diplomats and manipulators. Second in power only to the ruling noble of a city, wizirs are powerful figures.

Archetypes

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