Hellfrost: Land of Fire!
The birth of children with strange powers has been
reported among Devoted and Faithful humans since
shortly after Suleiman’s death, and their numbers have
been growing steadily over the centuries.
The origin of the race is open to much debate, and
many suggestions have been proffered down the ages.
Among Devoted, the most popular theory is that they are
the descendants of Suleiman or his first disciples, many
of whom were jinn mages. Whether they cavorted with
jinn or merely became imbued with their power remains
open to discussion. While a jinn blooded might not be
a hereditary descendant of these ancient sorcerers, he is
seen as a direct spiritual descendant. Most Faithful, and
some Devoted, believe jinn blooded are the result of a
terrible curse laid down by the jinn as their great empire
was being systematically destroyed. While not seen as
inherently evil, they are treated with great suspicion.
Jinn blooded are essentially human, but have the
power to control very lesser jinn. They tend to have personalities
related to the type of jinn they take after.
- Ifrit blooded (fire) often develop violent tendencies,
which flare up without warning. They prefer to act
quickly, throwing themselves into tasks with reckless
abandon and little thought for the outcome.
- Khamsin blooded (air) are curious by nature, driven
by an intense desire to experience new things. They are
often imaginative and creative, but rarely finish anything
they start, being easily distracted by new opportunities.
- Majin blooded (earth) are generally slow to act,
preferring to think about matters before reaching a deci-
sion. Once they have made up their minds, they stick
with their decision for better or worse.
- Marid blooded (water) are traditionalists, following
in the footsteps of those who came before them. Unimaginative
and uncreative, they are sticklers for keeping
the status quo.
Jinn blooded never form their own settlements,
preferring to live instead among the culture into which
they were born. Thus, there are Bedu and Hadaree jinn
blooded. Jinn blooded mages favor jinn magic above all
others, though they are not prohibited from learning
other arts. Faithful generally worship the deity whose
aspect matches their elemental form (such as Apsu for
majin blooded). Again, this is not a firm rule.
Names: As the culture into which they were born.
Racial Edges & Hindrances
- Distrusted: Jinn blooded are widely distrusted by
Faithful creatures. They suffer –2 Charisma among Faithful
(should their true nature ever become known.
- Elemental Weakness: Jinn blooded who become
jinn mages must learn the same element as their racial
type first. They may not take their opposite element until
they have mastered the other three. Fire and water oppose
each other, as do air and earth.
Thus, an ifrit jinn blooded must learn fire first, then
air and earth (in any order), and finally water. Faithful
cannot become clerics of a deity related to their opposite
element. Neither khamsin (air) nor marid (water) jinn
blooded can become clerics of Geb-Agni, god of fire and
earth, for instance.
- Jinn Blooded: Jinn blooded have a natural affinity
to one element, chosen from air, earth, fire, and water.
This must match their elemental nature, and cannot be
The character can cast the elemental manipulation
spell using his Spirit die as his arcane skill, but only with
regard his chosen element. If the hero ever learns an
arcane background which allows this spell, he may use
the higher of his Spirit or arcane skill die, but only for
his chosen element. A marid (water) jinn blooded must
always use his arcane skill if he ever learns elemental
manipulation (earth), for instance.
When he reaches Veteran, the character may devote
an advancement to learning summon jinn. The spell
is cast as above. Only lesser jinn entirely matching the
character’s element can be summoned. For instance, a
majin (earth) jinn blooded can summon any type of earth
elemental. He could not summon a mud elemental using
this ability as it is a creature of both earth and water.
Regardless of whether they are Devoted or Faithful,
these innate powers are subject to the Siphoning.
- Still Human: Jinn blooded still belong to a human
culture, and must decide whether they are of Bedu or
Hadaree extract. Despite their unearthly heritage, jinn
blooded may be Devoted or Faithful.
One cannot be told apart from a normal human until
he uses an innate power or he is subjected to a detect
arcana spell. The latter is not foolproof, since any spellcaster
appears supernatural to the spell. When using
either of his innate powers, the jinn blooded displays
his heritage in some overt manner. For instance, an ifrit
blooded’s hair may turn bright red and flicker like flame,
while a marid blooded’s clothes become soaking wet.
These effects never have any associated game mechanics
or uses—they are merely trappings.