Hellfrost: Land of Fire!
The glare from the sun reflecting off the endless sand can blind travelers who do not take precautions. Blind characters do not suffer from glare.
Every four hours of daylight spent in the open desert, two hours in the Salt Basin, or one hour in the Mirrorsands, the hero must make a Vigor roll. There is a cumulative -1 penalty for each additional period of similar length. On a failure, the victim suffers a -6 penalty to all trait rolls involving sight (including combat). His Parry drops to 2.
A hero who rests his eyes for one hour out of every four in the open desert and one hour out of every two in the Salt Basin can avoid this penalty, though it does slow down his progress. Resting one’s eyes cannot be done in the Mirrorsands, the glare is too intense.
Recovery: Requires a successful Healing roll, and the hero must rest his eyes in total darkness for 24 hours. This roll may be attempted only once every 24 hours.
Water and Heat:
At higher temperatures, characters require more water to resist the effects of heat. As stated in the main Savage Worlds rules, characters have to make Vigor rolls for Heat only if they don’t meet their daily water requirements. Plan to carry plenty of water. We will be tracking water resources while traveling across the desert.
Characters who travel at night and rest all day base their water consumption on the night time temperatures, but may cause other problems, such as freezing temperatures and nocturnal foes.
|Frigid||12 to -7||2||Cold|
|Freezing||32 to 13||2||Cold|
|Temperate||33 to 68||2||0|
|Warm||69 tp 89||2||0|
|Hot||90 to 94||2||0|
|Sweltering||95 to 99||4||-1|
|Stifling||100 to 104||4||-2|
|Very Hot||105 to 109||6||-3|
|Baking||110 to 114||6||-4|
|Scorching||115 to 119||6||-5|
Weather during the day (Homegrown chart)
|Fall||Sweltering to Baking|
|Winter||Hot to Very Hot|
|Spring||Sweltering to Baking|
|Summer||Very Hot to Infernal|
Weather during the night (Homegrown chart)
|Fall||Freezing to Warm|
|Winter||Frigid to Temperate|
|Spring||Freezing to Warm|
|Summer||Temperate to Warm|
Animals & Water
In order to remain healthy, riding horses require
either 80 lbs. of fresh vegetation or 20 lbs. of grain
and hay per day, plus four gallons of water. War
horses and pegasi require 25% more, while mules
require 25% less.
Camels, evolved to survive in arid conditions, can
get by on 10 lbs. of food each day. Unlike horses,
they are capable of eating tough desert plants. Ideally,
a camel needs 5 gallons of water a day, but they
can survive without any liquid for a week. When
thirsty, they can drink up to 30 gallons at a time.
Characters with elephants need to supply them
with 400 lbs. of fresh vegetation and 20 gallons of
water every day.
The required food intake also affects travel rates.
A camel needs to graze for only an hour to sate its
needs, whereas horses and pegasi need 2-3 hours
if eating fresh wild vegetation, and twice that if the
vegetation is sparse. Elephants need around 10
hours of foraging with wild vegetation. These rates
are halved if suitable provisions are available.