Desert Survival

Glare:
The glare from the sun reflecting off the endless sand can blind travelers who do not take precautions. Blind characters do not suffer from glare.
Every four hours of daylight spent in the open desert, two hours in the Salt Basin, or one hour in the Mirrorsands, the hero must make a Vigor roll. There is a cumulative -1 penalty for each additional period of similar length. On a failure, the victim suffers a -6 penalty to all trait rolls involving sight (including combat). His Parry drops to 2.
A hero who rests his eyes for one hour out of every four in the open desert and one hour out of every two in the Salt Basin can avoid this penalty, though it does slow down his progress. Resting one’s eyes cannot be done in the Mirrorsands, the glare is too intense.
Recovery: Requires a successful Healing roll, and the hero must rest his eyes in total darkness for 24 hours. This roll may be attempted only once every 24 hours.

Water and Heat:
At higher temperatures, characters require more water to resist the effects of heat. As stated in the main Savage Worlds rules, characters have to make Vigor rolls for Heat only if they don’t meet their daily water requirements. Plan to carry plenty of water. We will be tracking water resources while traveling across the desert.
Characters who travel at night and rest all day base their water consumption on the night time temperatures, but may cause other problems, such as freezing temperatures and nocturnal foes.

Level Temp Water (Quarts) Vigor
Frigid 12 to -7 2 Cold
Freezing 32 to 13 2 Cold
Temperate 33 to 68 2 0
Warm 69 tp 89 2 0
Hot 90 to 94 2 0
Sweltering 95 to 99 4 -1
Stifling 100 to 104 4 -2
Very Hot 105 to 109 6 -3
Baking 110 to 114 6 -4
Scorching 115 to 119 6 -5
Infernal 120+ 8 -6

Weather during the day (Homegrown chart)
Season Level
Fall Sweltering to Baking
Winter Hot to Very Hot
Spring Sweltering to Baking
Summer Very Hot to Infernal

Weather during the night (Homegrown chart)
Season Level
Fall Freezing to Warm
Winter Frigid to Temperate
Spring Freezing to Warm
Summer Temperate to Warm

Animals & Water
In order to remain healthy, riding horses require
either 80 lbs. of fresh vegetation or 20 lbs. of grain
and hay per day, plus four gallons of water. War
horses and pegasi require 25% more, while mules
require 25% less.
Camels, evolved to survive in arid conditions, can
get by on 10 lbs. of food each day. Unlike horses,
they are capable of eating tough desert plants. Ideally,
a camel needs 5 gallons of water a day, but they
can survive without any liquid for a week. When
thirsty, they can drink up to 30 gallons at a time.
Characters with elephants need to supply them
with 400 lbs. of fresh vegetation and 20 gallons of
water every day.
The required food intake also affects travel rates.
A camel needs to graze for only an hour to sate its
needs, whereas horses and pegasi need 2-3 hours
if eating fresh wild vegetation, and twice that if the
vegetation is sparse. Elephants need around 10
hours of foraging with wild vegetation. These rates
are halved if suitable provisions are available.

Desert Survival

Hellfrost: Land of Fire! charles_rupp